This is a documentation for Board Game Arena: play board games online !
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== Predefined server errors == | == Predefined server errors == | ||
=== Unexpected final state XX === | === Unexpected error: Unexpected final game state (XX) === | ||
The action function does not transition to any state, i.e. | The action function does not transition to any state, i.e. |
Revisión como estaba o 19 de xuño de 2016 ás 00:57
Describing common errors which is hard to understand and debug
Game does not start at all
Undefined offset: 0 in table/table.game.php on line 830
You are likely calling self::getActivePlayerName () during setupNewGame()
Unexpected error: Wrong formatted data from BGA gameserver 1 (method: createGame): ...
This is generic message usually followed by exact position in your source code, and usually its syntax error in one of yours php script
Unexpected error: Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: Not logged
Calling self::getCurrentPlayerId () from arg* state method (in first state of the game)
Predefined server errors
Unexpected error: Unexpected final game state (XX)
The action function does not transition to any state, i.e.
selectField($field) { self::checkAction ( 'selectField' ); if ($field!=0) $this->gamestate->nextState ( 'next' ); }
Here if $field is 0 there is no transition
This game action is impossible right now
Check the game log. Usually your state does not define the action you trying to perform in 'possibeactions' array.
Unexpected error: This transition (playerTurn) is impossible at this state (42)
This is pretty self explanatory. Function nextState() takes transition name not a state name, so you probably did not define this transition that the given state
Game interface hangs during reload
Showing "Application Loading..."
Javascript error: During pageload undefined no_stack_avail Script:
This error usually has no useful data, but it means you called somes API that require a callback and did not define callback function, i.e in dojo.connect, this.connectClass, dojo.subscribe, etc
this.connectClass('field', 'onclick', 'onField'); // <-- onField is not defined