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There a two factions in Secret Moon (three when played with the | There a two factions in Secret Moon (three when played with the '''Thief'''). | ||
'''Minister''' and '''Guards''': their goal is to either capture the | '''Minister''' and '''Guards''': their goal is to either capture the Princess or reveal both the Princess and Wanderer. | ||
'''Princess''', '''Wanderer''' and '''Priestess'''. They win if the | '''Princess''', '''Wanderer''' and '''Priestess'''. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end. | ||
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The Princess and the Wanderer will answer "..." when asked about their identity, while the Priestess and Guards will answer "It's just me." The Minister answers "You fool! I'm the Minister!" | The Princess and the Wanderer will answer "..." when asked about their identity, while the Priestess and Guards will answer "It's just me." The Minister answers "You fool! I'm the Minister!" | ||
'''Accuse''': guess a character card and reveal it (if incorrect, reveal your own). '''Note''': when | '''Accuse''': guess a character card and reveal it (if incorrect, reveal your own). '''Note''': when Guards are revealed, they are automatically captured. | ||
'''Protect''': defend someone or yourself (unavailable during round 3). | '''Protect''': defend someone or yourself (unavailable during round 3). | ||
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'''Disrupt''': force another player to discard their turn order card (in exchange, you are captured). | '''Disrupt''': force another player to discard their turn order card (in exchange, you are captured). | ||
'''Capture''': | '''Capture''': capture a player with a revealed character ('''unavailable''' for Guards). | ||
'''Pass''': choose a discarded turn order card and take it (for the next round). | '''Pass''': choose a discarded turn order card and take it (for the next round). | ||
'''Thief''': The | '''Thief''': The Thief is an optional third faction. He tries to avoid being captured until the end. The Thief cannot protect himself nor can he use '''Capture'''. | ||
When inquired about his identity, he can choose to answer like the | When inquired about his identity, he can choose to answer like the Princess or the Minister. The Thief wins alone if he is not captured by the end of the game. For example: the Princess gets captured, but the Thief is still alive. The Thief wins and is the only one to receive a victory point. |
Revisión como estaba o 30 de xaneiro de 2018 ás 22:48
There a two factions in Secret Moon (three when played with the Thief).
Minister and Guards: their goal is to either capture the Princess or reveal both the Princess and Wanderer.
Princess, Wanderer and Priestess. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end.
One match goes over three rounds, during each round the following actions are available:
Inspect: secretly look at another player's character card.
Inquire: ask "Who goes there?" to another player. This will give a clue about this player's identity. The Princess and the Wanderer will answer "..." when asked about their identity, while the Priestess and Guards will answer "It's just me." The Minister answers "You fool! I'm the Minister!"
Accuse: guess a character card and reveal it (if incorrect, reveal your own). Note: when Guards are revealed, they are automatically captured.
Protect: defend someone or yourself (unavailable during round 3).
Disrupt: force another player to discard their turn order card (in exchange, you are captured).
Capture: capture a player with a revealed character (unavailable for Guards).
Pass: choose a discarded turn order card and take it (for the next round).
Thief: The Thief is an optional third faction. He tries to avoid being captured until the end. The Thief cannot protect himself nor can he use Capture.
When inquired about his identity, he can choose to answer like the Princess or the Minister. The Thief wins alone if he is not captured by the end of the game. For example: the Princess gets captured, but the Thief is still alive. The Thief wins and is the only one to receive a victory point.