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This guide is for strategy tips: How to interpret clues, how to give clues, how to decide to play, discard or clue. | This guide is for strategy tips: How to interpret clues, how to give clues, how to decide to play, discard or clue. | ||
== General == | |||
On BGA, there is no 1-strategy-to-be-played. However, if people start playing different strategies in 1 game, the game is doomed to fail. That is why communication in advance is very important, and why most hanabi-players get a lot of red thumbs. (Different strategy is interpreted as ruining the game.) | |||
== Basics == | == Basics == | ||
The basic game, plays with 50 cards: 10 for each colour. If you want to get the maximum score of 25 points, you need to play 25 cards. Some of the cards are left in the players hands at the end of the game. Depending on the number of players, this will be 8, 12, 12, or 15 (for 2p, 3p, 4p, and 5p respectively). This means in the entire game, there are 17, 13, or 10 cards that can be discarded for clues. You also get 8 clue tokens at the start, making the total number of clues in the entire game 25, 21, or 18. This gives the logical conclusion that you can not clue the colour AND number for every card in your hand, because there are simply not enough clues. | |||
It is therefore paramount, that only useful cards are clued. If you mark a card that you know will not be played, it will cost another clue (-1) to make your team mate discard that card to gain a clue (+1), which is a net result of 0. If the card is not marked, your team mate will discard it eventually to gain a clue (+1), which is a net result of +1. | |||
''' | This leads to '''Basic Rule #1''' | ||
Clues:''' '''Every clue given is for either a) save useful card(s) (interpret it as PLAY LATER), or b) get the clued card played. (interpret it as PLAY NOW)''' | |||
Most hanabi-players on BGA play by this main rule. So when a clue is given, ask yourself "Is this clue to save something"? If not, it is to get played. | Most hanabi-players on BGA play by this main rule. So when a clue is given, ask yourself "Is this clue to save something"? If not, it is to get played. | ||
Saving cards is important because there are only 2 cards of value 2, 3, and 4 in each suit, and only 1 card of value 5. To not get stuck on that | Saving cards is important because there are only 2 cards of value 2, 3, and 4 in each suit, and only 1 card of value 5. To not get stuck on that colour it is urgent to keep the last copy of a card safe (prevent from discarding it). | ||
'''2. Basic Rule for Discarding:''' '''Discard first what you know is useless (like a clued 1 when all 1s are already played). After that: discard your oldest unclued card.''' | '''2. Basic Rule for Discarding:''' '''Discard first what you know is useless (like a clued 1 when all 1s are already played). After that: discard your oldest unclued card.''' |
Revisión como estaba o 25 de xaneiro de 2017 ás 13:14
This guide is for strategy tips: How to interpret clues, how to give clues, how to decide to play, discard or clue.
General
On BGA, there is no 1-strategy-to-be-played. However, if people start playing different strategies in 1 game, the game is doomed to fail. That is why communication in advance is very important, and why most hanabi-players get a lot of red thumbs. (Different strategy is interpreted as ruining the game.)
Basics
The basic game, plays with 50 cards: 10 for each colour. If you want to get the maximum score of 25 points, you need to play 25 cards. Some of the cards are left in the players hands at the end of the game. Depending on the number of players, this will be 8, 12, 12, or 15 (for 2p, 3p, 4p, and 5p respectively). This means in the entire game, there are 17, 13, or 10 cards that can be discarded for clues. You also get 8 clue tokens at the start, making the total number of clues in the entire game 25, 21, or 18. This gives the logical conclusion that you can not clue the colour AND number for every card in your hand, because there are simply not enough clues.
It is therefore paramount, that only useful cards are clued. If you mark a card that you know will not be played, it will cost another clue (-1) to make your team mate discard that card to gain a clue (+1), which is a net result of 0. If the card is not marked, your team mate will discard it eventually to gain a clue (+1), which is a net result of +1.
This leads to Basic Rule #1 Clues: Every clue given is for either a) save useful card(s) (interpret it as PLAY LATER), or b) get the clued card played. (interpret it as PLAY NOW)
Most hanabi-players on BGA play by this main rule. So when a clue is given, ask yourself "Is this clue to save something"? If not, it is to get played. Saving cards is important because there are only 2 cards of value 2, 3, and 4 in each suit, and only 1 card of value 5. To not get stuck on that colour it is urgent to keep the last copy of a card safe (prevent from discarding it).
2. Basic Rule for Discarding: Discard first what you know is useless (like a clued 1 when all 1s are already played). After that: discard your oldest unclued card.
On BGA new cards move in on the left side. So you should discard from the right side. Most players will expect you to do so from the beginning even though there is no oldest card in your opening hand.
3. Basic Rule for Playing: Play the newer clued card
When you get multiple cards clued and you can identify it is in fact a clue for play (see Basic Rule 1) - it is more likely that your newer card is the playable card. So most people on BGA expect you to play the clued card on the left. The rest of the cards are just to be kept on your hand. Beware that there are different approaches and not all players play by this convention
[to be continued...]
Advanced
[to be added...]