This is a documentation for Board Game Arena: play board games online !
Diferenzas entre revisións de «Game interface stylesheet: yourgamename.css»
Sem resumo de edição |
|||
(Non se amosa unha revisión do historial feita polo mesmo usuario.) | |||
Liña 16: | Liña 16: | ||
.white_token { | .white_token { | ||
background-image: url(' | background-image: url('img/tokens.png'); | ||
background-position: 0px 0px; | background-position: 0px 0px; | ||
} | } | ||
.black_token { | .black_token { | ||
background-image: url(' | background-image: url('img/tokens.png'); | ||
background-position: -20px 0px; | background-position: -20px 0px; | ||
} | } | ||
Liña 39: | Liña 39: | ||
Important: ALL the CSS directives for your game must be included in this CSS file. You can't create additional CSS files and import them. | Important: ALL the CSS directives for your game must be included in this CSS file. You can't create additional CSS files and import them. | ||
== Warning: using Z-index == | |||
You may use z-index CSS property in your game interface, but you should pay attention to the following: BGA dialogs are displayed with a z-index of 950. If you want to use z-index safely, you should use value '''lower than 900'''. | |||
About z-index: don't forget that if you are using a z-index, your element will be displayed above all elements that do not have a z-index. So it's no use to have big z-index values: 1 is enough most of the time :) | |||
== spectatorMode == | == spectatorMode == |
Revisión actual feita o 30 de setembro de 2013 ás 17:33
This is the CSS stylesheet of your game User Interface.
Styles defined on this file will be applied to the HTML elements you define in your HTML template (yourgame_yourgame.tpl), and to HTML elements you create dynamically with Javascript.
Usually, you are using CSS to:
1°) define the overall layout of your game (ex: place the board on the top left, place player's hand beside, place the deck on the right, ...).
2°) create your CSS-sprites: All images of your games should be gathered into a small number of image files. Then, using background-image and background-position CSS properties, you create HTML blocks that can display these images correctly.
Example:
Example of CSS sprites (a black token and a white token, 20x20px each, embedded in the same "tokens.png" 40x20px image): .white_token { background-image: url('img/tokens.png'); background-position: 0px 0px; } .black_token { background-image: url('img/tokens.png'); background-position: -20px 0px; } .token { width: 20px; height: 20px; background-repeat: none; }
3°) ... anything else:
It is really easy to add and remove CSS classes dynamically from your Javascript with dojo.addClass and dojo.removeClass. It is also easy to check if an element has a class (dojo.hasClass) or to get all elements with a specific class (dojo.query).
This is why, very often, using CSS classes for the logic of your user interface allow you to do complex thing easily.
Note: on the production platform, this file will be compressed and comments will be removed. Consequently, don't hesitate to put as many comments as necessary.
Important: ALL the CSS directives for your game must be included in this CSS file. You can't create additional CSS files and import them.
Warning: using Z-index
You may use z-index CSS property in your game interface, but you should pay attention to the following: BGA dialogs are displayed with a z-index of 950. If you want to use z-index safely, you should use value lower than 900.
About z-index: don't forget that if you are using a z-index, your element will be displayed above all elements that do not have a z-index. So it's no use to have big z-index values: 1 is enough most of the time :)
spectatorMode
When a spectator (= a player that is not part of the game) is viewing a game, the BGA framework add the CSS class "spectatorMode" to the wrapping HTML tag of your game.
This way, if you want to apply a special style to some elements of your game for spectators, you can do this in your CSS:
.spectatorMode #your_element_id { /* your special style */ }
The most common usage of this is to hide some elements to spectators. For example, to hide "my hand" elements:
.spectatorMode #my_hand { display: none; }