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(Non se amosan 16 revisións do historial feitas por 3 usuarios.)
Liña 1: Liña 1:
ok kids atleast rules for hanabi: sorry for posting like that, rules that written before isnt rules at all, you just ruin the game every time, i changed 5 account for insulting so i decided to not say that you idiots and just write rules by followin which you will be always welcome.
== Introduction ==
Hanabi is a cooperative game. Your goal, as a team, is to build fabulous firework show. You do this by playing the cards in the right order. However, you cannot see your own cards; you can only see the cards of your team mates.


1) new cards come from left so '''DISCARD''' cards from '''RIGHT'''
== Gameplay ==
You each take turns. During a turn, a player may take one (1) action. After his action, his turn ends and it is the next player's turn. The game can end in three ways:


2) sometimes somebody can have important card that not playable right now, '''TO SAVE''' it '''WAIT UNTILL''' it'll come to the '''RIGHT POSITION''' and clue it '''BY NUMBER'''
1) All cards have been taken from the deck. After this happens, everybody gets 1 more turn. You win the game with the score at the last turn.


6) sometimes plaer after you get hand where all cards important and unplayable to say to him that his hand blocked: '''DROP RIGHT''' card when you have '''LAST CLUE''' ('''always try to give him clue to give and play his hand as fast as it possible''')
2) You have reached the maximum score possible. In this case you win the game with maximum score.


3) to make somebody to put(place/play) card there are 2 ways:
3) You have made three mistakes that caused a misfire. In this game you lose the game, and get 0 points.
  3.1 '''BY COLOUR''': when you get or give colour it means '''LEFT COLORED CARD PLAYABLE'''
  3.2 '''BY NUMBER''': when you get or give '''SINGLE NUMBER''' not right position
  3.3 could be another variants(if you got 222 remember that all of them could be played after all 111111)


4) '''DONT DISCARD CLUED''' cards - '''DONT CLUE USELESS''' cards (possible when 4-5 players, rare for 3, but always try)
== Turn ==
i dont know what you listen at videos called "rules" but nobody know those ^ simple rules, so i decided to write*
During your turn, you get one (1) action. With this action you can chose to do one of the following:


5***) if you play 4-5 players it is impossible to give 30 clues for 30 cards, so there are some expert tricks:*** i ll try to show situations:
1) Give a clue. This costs a clue-token (-1). You cannot give a clue if there are 0 clue-tokens left. When you give a clue, you can indicate ALL cards of a certain colour, or ALL cards of a certain number.


'''finesse''' table - _r|_y|_g|_b|_w|_m - empty as you see
2) Play a card. When a card is played, it is evaluated if the card fits in the sequence. If it does, it is placed on the table. If it does not, it is placed on the discard pile and you get a misfire-token.


Me|Me|Me
3) Discard a card. When you discard, the card is placed on the discard pile and you get a clue-token (+1). Note: cards on the discard pile are out of the game and can never return.


??|??|?? - you
When you remove a card from your hand, by either playing or discarding, at the end of your turn, you get a new card. '''Your newest card is always placed on the left'''.


5g|2b|4r
== Lingo ==
When you play with others, certain words are used to describe certain objects or situations. Here is a short list.


i give to the 3rd player BLUE colour, it is UNPLAYABLE, and one card needed to fix it, it is mean that you have that card at LEFT POSITION so you play left card and it is 1BLUE ( if your hand contain clued card that could be that needed by colour or by number, you should play it, not the left)
'''CHOP''' The oldest, unmarked card. The right-most card that you have no information on.


'''bluff''' table the same
'''DRAW''' The newest, unmarked card. The left-most card that you have no information on, this will almost always be the left card.


Me|Me|Me
'''TO BOMB''' A play that causes a misfire-token. Sometimes also called '''EXPLOSION'''


1g|4b|3w
'''MARKED''' A card that is highlighted by a clue.


??|??|?R - you
'''UNMARKED''' A card that is not marked.


i gave you RED colour, and 2nd player played his 1 green, he see that your red UNPLAYABLE, and trying to fix it, you see that colours are different, so you understand that it was BLUFF also, now you know that your red is 2red if at table there are no 1red, etc.
'''DOUBLE DISCARD''' Discarding the CHOP card when it can be a copy of the card that was discarded in the last move.


'''reverse''' table the same
'''DOUBLE SAVE''' To mark a card that is useless, because the copy of the card is already played, or marked.


Me|Me|Me
'''UNIQUE''' A card that has no copy (left) in the deck.


??|??|?Y - you
'''STRATEGY''' A set of rules / guidelines on how to interpret moves done by players (including spending of clue-tokens).
 
1y|4g|3w
 
i gave you YELLOW colour, looks like usual making to play, but you can see, that 3rd player has playable yellow card at the left position, he see that your yellow unplayable so he fixing it by left card, and then you put your 2yellow
all this tricks help you to save +50% clues, so getting 30 for 5 players become possible sometimes there are some variants of this tricks, you will see them at game like reverse for next 3 turns or finesse when 2-3 players have playable cards at the left sides and you just give clue to the last playable card...
 
'''important) there are no random moves to spend clues, everything means someting'''


== Cards ==
== Cards ==
 
In a game of Hanabi on NORMAL DIFFICULTY, there are 5 colours of cards of value 1 to 5. In each suit there are:
In a standard game of Hanabi, there are 5 colors of cards of value 1 to 5. In each suit there are
 
-three 1s
-three 1s
-two 2s
-two 2s
-two 3s
-two 3s
-two 4s
-two 4s
-one 5
-one 5
This makes 10 cards per colour.


== About "cheating" ==
There are three variants that add a 6th colour: the multicolour.
 
1) TRICKY DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by a separate multicolour clue.
In the "real life Hanabi", you can talk. That's why we chose to let the chat open for the online version.
2) HARD DIFFICULTY adds 5 multicolour cards to the normal game: one of each. These cards get marked by a separate multicolour clue.
 
3) VERY DIFFICULT DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by ANY colour clue.
As a consequence, it is very easy to cheat at Hanabi. However, as you can imagine, cheating is very stupid and has no interest... except for ELO boosting. This is why there is no international ranking for this game (ie: best player, second best player) and no trophies associated to it.


== ELO rating ==
== ELO rating ==
Liña 82: Liña 69:
If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot's ELO is always 1000.
If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot's ELO is always 1000.


FYI, you can find all bots' ELO ratings here: http://forum.boardgamearena.com/viewtopic.php?f=3&t=4814


<code>
You can find all bots' ELO ratings here: http://forum.boardgamearena.com/viewtopic.php?f=3&t=4814


The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.


The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.
If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.
</code><br>
To be confirmed: I think the ELO-system has had an overhaul.


== About "cheating" ==
In the "real life Hanabi", you can talk. That's why we chose to let the chat open for the online version.


A loss (3 Strike tokens) is the same as a score of 0.
As a consequence, it is very easy to cheat at Hanabi. However, as you can imagine, cheating is very stupid and has no interest... except for ELO boosting. This is why there is no international ranking for this game (ie: best player, second best player) and no trophies associated to it.




If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.
== Strategy ==
Please refer to the BGA strategy guide [http://en.doc.boardgamearena.com/Tips_hanabi here].

Revisión actual feita o 25 de febreiro de 2018 ás 18:17

Introduction

Hanabi is a cooperative game. Your goal, as a team, is to build fabulous firework show. You do this by playing the cards in the right order. However, you cannot see your own cards; you can only see the cards of your team mates.

Gameplay

You each take turns. During a turn, a player may take one (1) action. After his action, his turn ends and it is the next player's turn. The game can end in three ways:

1) All cards have been taken from the deck. After this happens, everybody gets 1 more turn. You win the game with the score at the last turn.

2) You have reached the maximum score possible. In this case you win the game with maximum score.

3) You have made three mistakes that caused a misfire. In this game you lose the game, and get 0 points.

Turn

During your turn, you get one (1) action. With this action you can chose to do one of the following:

1) Give a clue. This costs a clue-token (-1). You cannot give a clue if there are 0 clue-tokens left. When you give a clue, you can indicate ALL cards of a certain colour, or ALL cards of a certain number.

2) Play a card. When a card is played, it is evaluated if the card fits in the sequence. If it does, it is placed on the table. If it does not, it is placed on the discard pile and you get a misfire-token.

3) Discard a card. When you discard, the card is placed on the discard pile and you get a clue-token (+1). Note: cards on the discard pile are out of the game and can never return.

When you remove a card from your hand, by either playing or discarding, at the end of your turn, you get a new card. Your newest card is always placed on the left.

Lingo

When you play with others, certain words are used to describe certain objects or situations. Here is a short list.

CHOP The oldest, unmarked card. The right-most card that you have no information on.

DRAW The newest, unmarked card. The left-most card that you have no information on, this will almost always be the left card.

TO BOMB A play that causes a misfire-token. Sometimes also called EXPLOSION

MARKED A card that is highlighted by a clue.

UNMARKED A card that is not marked.

DOUBLE DISCARD Discarding the CHOP card when it can be a copy of the card that was discarded in the last move.

DOUBLE SAVE To mark a card that is useless, because the copy of the card is already played, or marked.

UNIQUE A card that has no copy (left) in the deck.

STRATEGY A set of rules / guidelines on how to interpret moves done by players (including spending of clue-tokens).

Cards

In a game of Hanabi on NORMAL DIFFICULTY, there are 5 colours of cards of value 1 to 5. In each suit there are: -three 1s -two 2s -two 3s -two 4s -one 5 This makes 10 cards per colour.

There are three variants that add a 6th colour: the multicolour. 1) TRICKY DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by a separate multicolour clue. 2) HARD DIFFICULTY adds 5 multicolour cards to the normal game: one of each. These cards get marked by a separate multicolour clue. 3) VERY DIFFICULT DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by ANY colour clue.

ELO rating

If you are playing with ELO rating on, your ELO may be changed at the end of the game.

Here is how it works:

1) Every player on the team is temporarily considered as having the average ELO rating of the team.

2) The system will generate a bot associated with the score your team has achieved (let’s call it Hanabot). Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolor), the number of players on the team and, most importantly, your team's score. All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.

3) Your team (actually your team's average ELO) will now compete against Hanabot. The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot. If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot's ELO is always 1000.


You can find all bots' ELO ratings here: http://forum.boardgamearena.com/viewtopic.php?f=3&t=4814

The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.

If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.
To be confirmed: I think the ELO-system has had an overhaul.

About "cheating"

In the "real life Hanabi", you can talk. That's why we chose to let the chat open for the online version.

As a consequence, it is very easy to cheat at Hanabi. However, as you can imagine, cheating is very stupid and has no interest... except for ELO boosting. This is why there is no international ranking for this game (ie: best player, second best player) and no trophies associated to it.


Strategy

Please refer to the BGA strategy guide here.