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'''GAME TURN'''<br>
'''GAME TURN'''<br>
<br>
I - Farming:<br>
ゲームは全部で8ターン。第1・2ターンが第1治世、第3・4・5ターンが第2治世、第6・7・8ターンが第3治世。<br>
: A) Sowing: the first player draws 5 Food cards twice and places them in order<br>
ゲーム開始時に各プレイヤーは鋤(すき)カードを1枚受け取り、更に食糧カードを1枚ターン順に選び受け取ります。<br>
: B) Harvest: in turn order, each player chooses one of the 2-card columns<br>
<br>
: C) New turn order: depending on the columns that are chosen, a new turn order arises<br>
I - 農業:<br>
II - Expansion: each player, in turn order, performs all of the actions below.<br>
: A) 種蒔き:ファーストプレイヤーはカードを5枚引きラクダ価値の高いものを右からに並べる(4人プレイの場合)。これを2列作る。<br>
: A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn<br>
: B) 収穫:ターン順にいずれかの縦列の2枚のカードを貰う。<br>
: B) Resupplying: using their cards, the player resupplies their huts<br>
: C) 新しいターン順:収穫でより左側の列をとったプレイヤーから順に行動していきます。<br>
: C) Famine: unsupplied huts are removed from the board<br>
II - 拡張:各プレイヤーは、ターン順に、以下のすべてのアクションを実行します。<br>
: D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts<br>
: A) 新しい小屋:プレイヤーは、現在のターンの拡大の値に対応する数だけ小屋を配置していきます。小屋が置けるのは自分のジッグラトもしくは小屋に隣接しているプレイヤーの小屋・ジッグラトが置かれていないヘクスです。<br>
: E) Revenue & prestige: the player earns camels and scores points<br>
: B) 補給:自分のカードを使用して、小屋に対応した資源を補給していきます。鋤は任意の1つの種類すべてに補給できます。<br>
III - Actions: each player, in turn order, spends their camels (totally or in part)<br>
: C) 飢饉:補給されなかった小屋をボードから取り除きます。<br>
: A) Build / extend a ziggurat ''(Cannot build on rivers or next to wells)''<br>
: D) 井戸:3つの小屋のヘクスが三角形を形成していた場合、その中心の交差点に井戸を設置します。井戸は川と川の間には設置できません。<br>
: B) Create intrigue in Assur<br>
: E) 収入と威信:小屋・井戸・ジッグラトから、ポイントとラクダを得ます。<br>
: C) Make an offering to the gods ''(Up to 3 camels)''<br>
   ●ラクダの獲得:川の上の小屋につき、各川最初の小屋は3ラクダトークン・2戸目以降は1戸につき2ラクダトークン(つまり同じ2つ川の上に置いた状態でも、1つの川に2つ置いていれば5ラクダトークン、各川に1つずつならば6ラクダトークン)<br>
: D) Buy a Plow or Food card ''(You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)''<br>
   ●小屋とジッグラトによるポイントの獲得:川と川の間の小屋につき2ポイント・川の外側の小屋につき1ポイント。またジッグラトレベルにつき1ポイント<br>
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>
   ●新しく建設した井戸によるポイントの獲得:第1治世1戸につき6ポイント・第2治世1戸につき5ポイント・第3治世1戸につき4ポイント<br>
<br>
III - ラクダを使ってターン順にアクションを行います<br>
: A) ジッグラトの拡張・構築:新たなジッグラトは自分の小屋があるヘクス上に、小屋を取り除くことによって行います(川の上・井戸の設置ヘクスには建設出来ない)。:コスト6ラクダトークン。中央部分の拡張:コスト3ラクダトークン。屋根部分の拡張:コスト2ラクダトークン。<br>
: B) アッシュールでの陰謀:<br>
: C) 神様への貢ぎ物:<br>
: D) 鋤カード・食糧カードの購入:鋤カード:コスト2ラクダトークン。食糧カード:収穫ターンで残ったカードに対応したラクダトークン。<br>
<br>
   ターン終了:新たな拡張カードを引き、さらに治世の終わりだった場合(第2・5・8ターン)洪水が起こります。<br>


'''洪水'''<br>
'''FLOOD'''<br>
:I) 洪水:川の上にある小屋はすべて撤去されます。<br>
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
:II) アッシュール:アッシュールの陰謀で神官に置いた駒によりポイントを得ます。高位1つにつき3ポイント。中位1つにつき2ポイント。低位1つにつき1ポイント。<br>
:I) Flooding: each hut located on the river is removed<br>
:III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed<br>
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign ''(If tied, most huts wins. If still tied, higher hut wins)''<br>
:III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed ''(Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)''<br>
:IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
:IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.<br>
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.<br>


'''END OF GAME'''<br>
'''END OF GAME'''<br>
ジッグラトレベルにつき1ポイント。使わなかった食糧カード1枚につき1ポイント。残ったラクダトークン2枚につき1ポイント。
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
remaining camels. ''(In case of a tie for first place, all tied players share victory)''
 
''WITH 2 PLAYERS''<br>
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.

Revisión actual feita o 4 de novembro de 2017 ás 03:23

Summary of the game

GAME TURN
I - Farming:

A) Sowing: the first player draws 5 Food cards twice and places them in order
B) Harvest: in turn order, each player chooses one of the 2-card columns
C) New turn order: depending on the columns that are chosen, a new turn order arises

II - Expansion: each player, in turn order, performs all of the actions below.

A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
B) Resupplying: using their cards, the player resupplies their huts
C) Famine: unsupplied huts are removed from the board
D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts
E) Revenue & prestige: the player earns camels and scores points

III - Actions: each player, in turn order, spends their camels (totally or in part)

A) Build / extend a ziggurat (Cannot build on rivers or next to wells)
B) Create intrigue in Assur
C) Make an offering to the gods (Up to 3 camels)
D) Buy a Plow or Food card (You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)

End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.

FLOOD
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.

I) Flooding: each hut located on the river is removed
II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign (If tied, most huts wins. If still tied, higher hut wins)
III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed (Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)
IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
V) Next reign : place the Bonus card (4-players); place a new Expansion card.

END OF GAME
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 remaining camels. (In case of a tie for first place, all tied players share victory)

WITH 2 PLAYERS
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.