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Diferenzas entre revisións de «BGA game Lifecycle»

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Liña 6: Liña 6:
! Step !! How to reach this ste?p !! What happened during the step?
! Step !! How to reach this ste?p !! What happened during the step?
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| Initial || [[How to join BGA developer team?]] || You discuss with us to choose your game
| Initial || [[How to join BGA developer team?]] || You can choose to join an existing team / create a new project
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| Assigned || You choosed a game  || You can start the development of the game
| Assigned || You choosed a game  || You can start the development of the game
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| Pre-alpha || You've started to write some piece of code  || You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice.
| Pre-alpha || You've started to write some piece of code  || You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice.
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| Alpha || You tell us that your development is finished || The game is incorporate in BGA global "package", and is published on BGA preproduction server. We are reviewing the game on our side and with you, and help you to finalize some details to polish the game.
| Alpha || You tell us that your development is finished || "BGA review": we are reviewing your game and check if it respects [http://fr.slideshare.net/boardgamearena/bga-studio-guidelines BGA guidelines]. If not, we will ask you (and help you) to fix them.
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| Private beta || We give a "go" || On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer.
| Private beta || We give a "go" || "Publisher review": On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer.
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| Public beta || The adaptation is approved by the publiher || We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in [[Post-release phase]].
| Public beta || The adaptation is approved by the publiher || We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in [[Post-release phase]].

Revisión como estaba o 30 de setembro de 2013 ás 18:04

Here's a summary of the different steps you would follow when developing a game with BGA Studio.

Step How to reach this ste?p What happened during the step?
Initial How to join BGA developer team? You can choose to join an existing team / create a new project
Assigned You choosed a game You can start the development of the game
Pre-alpha You've started to write some piece of code You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice.
Alpha You tell us that your development is finished "BGA review": we are reviewing your game and check if it respects BGA guidelines. If not, we will ask you (and help you) to fix them.
Private beta We give a "go" "Publisher review": On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer.
Public beta The adaptation is approved by the publiher We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in Post-release phase.
Gold The game is stable on BGA Congrats! You can still modify and optimize things following the instructions in Post-release phase.