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(Created page with "Win at the end.")
 
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Win at the end.
Money is very important early, as early buildings can accrue a lot of advantage. Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.
 
Try to pick roles that are better for you than everyone else - i.e. Builder when you have the most money, Trader when you are the only person who can sell, Mayor when there's an uneven number of colonists, or Captain when your opponents have goods they want to sell.
 
== Buildings ==
 
* Large warehouse is the most unused building in a game, there are no any reasons to build it.
* University is effective only for last round, if you build a large building and no mayor after it.
* Guild hall is the best large building, it almost guarantees 7-8 points and 9-10 points are possible. All other can't reach more than 7-8.

Revisión actual feita o 10 de decembro de 2017 ás 22:47

Money is very important early, as early buildings can accrue a lot of advantage. Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.

Try to pick roles that are better for you than everyone else - i.e. Builder when you have the most money, Trader when you are the only person who can sell, Mayor when there's an uneven number of colonists, or Captain when your opponents have goods they want to sell.

Buildings

  • Large warehouse is the most unused building in a game, there are no any reasons to build it.
  • University is effective only for last round, if you build a large building and no mayor after it.
  • Guild hall is the best large building, it almost guarantees 7-8 points and 9-10 points are possible. All other can't reach more than 7-8.