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Unplayed nations are used as neutral nations. | Unplayed nations are used as neutral nations. | ||
Revisión como estaba o 8 de outubro de 2016 ás 15:22
Goal and Context of DARK AGENT board game :
At the head of a secret service, you use your spy satellites (tokens of your color) to coordinate attacks on targets that you designate to your agents : - Objectives (tiger), Sentinel (gray), enemies Agents (their color), or the Dark Agent (black) you win all their victory points when capturing them and place them in front of you; - Equipment (object in a white disk), single use, are taken over to be used and discarded later; - Special actions (red with no points) Are resolved immediately and remain in place.
One or more of your agents can attack a target only if your satellites lets you see both your agents and the target.
When players have had them all, the number of captured target agreed early in the game (2 to 5 on the 5 available), it ends. You can add the capture of the Dark Agent as a further condition endgame.
The player accumulating the most points wins. He adds the points of his agents still on the ground. Also note that each time a player wins an aim, he takes the bonus 3 PV token to its previous owner.
Unplayed nations are used as neutral nations.