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	<title>Board Game Arena - Contribucións do/a usuario/a [gl]</title>
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	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2022</id>
		<title>Gamehelpohhell</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2022"/>
		<updated>2016-10-11T19:21:38Z</updated>

		<summary type="html">&lt;p&gt;Marcgenesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Players and Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From 3 to 7 people can play. The game is best when played with 4 to 6.&lt;br /&gt;
&lt;br /&gt;
A standard 52 card deck is used. The cards in each suit rank (from high to low) A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sequence of Hands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 7 to 10 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
3 to 5 players, 10 cards each&lt;br /&gt;
&lt;br /&gt;
6 players, 8 cards each&lt;br /&gt;
&lt;br /&gt;
7 players, 7 cards each&lt;br /&gt;
&lt;br /&gt;
(because of the limit of 52 cards available). Each successive hand is played with one card fewer, down to a hand of just one card each, then one card more per hand back up to the starting level.&lt;br /&gt;
&lt;br /&gt;
Example: With 7 players, the hands are: 7 cards, then 6,5,4,3,2,1, then 2,3,4,5,6,7, for a total of 13 hands to the game. A game should take approximately 45 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand.&lt;br /&gt;
&lt;br /&gt;
The hook is that at least one player will fail on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The turn to deal rotates clockwise with each hand.&lt;br /&gt;
&lt;br /&gt;
The cards are shuffled and the dealer deals the cards singly until everyone has the appropriate number of cards for the hand being played. The next card is turned face up and the suit of this card is the trump suit for the hand. The trump suit beats any of the other three suits played in that hand. The remaining undealt cards are placed in a face down stack with the turned trump on top of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bidding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all. Remember the hook: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;. Keep in mind when bidding that not all cards in the deck are in play in any hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The scoring method used is to award 1 point for each trick won plus a bonus of 10 points for players who win exactly the number of tricks they bid. So for example a player who bid 2 would score 12 points for winning exactly 2 tricks, but only 1 for 1 trick and 3 for 3 tricks. This gives a player whose bid fails a slight incentive to win as many tricks as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here are the different variants implemented on BGA:&lt;br /&gt;
&lt;br /&gt;
Game style:&lt;br /&gt;
&lt;br /&gt;
* Long: As described above&lt;br /&gt;
* Long - Inverted: Instead of going 10 ... 1 ... 10 (or the equivalent according to the number of players), the hands go 1 ... 10 ... 1&lt;br /&gt;
* Short - Up and Down: Hands always go 6 ... 1 ... 6&lt;br /&gt;
* Short - Up: Hands always go 1 ... 10&lt;br /&gt;
* Short - Down: Hands always go 10 ... 1&lt;br /&gt;
&lt;br /&gt;
Scoring style:&lt;br /&gt;
&lt;br /&gt;
* Positive: As described above&lt;br /&gt;
* Neutral: 10 points + number of tricks for a successful bid. No points for a lost bid.&lt;br /&gt;
* Negative: 10 points for a successful bid. -10 points per tricks under or over on a lost bid.&lt;/div&gt;</summary>
		<author><name>Marcgenesis</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2021</id>
		<title>Gamehelpohhell</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2021"/>
		<updated>2016-10-10T15:27:08Z</updated>

		<summary type="html">&lt;p&gt;Marcgenesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Players and Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From 3 to 7 people can play. The game is best when played with 4 to 6.&lt;br /&gt;
&lt;br /&gt;
A standard 52 card deck is used. The cards in each suit rank (from high to low) A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sequence of Hands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 7 to 10 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
3 to 5 players, 10 cards each&lt;br /&gt;
&lt;br /&gt;
6 players, 8 cards each&lt;br /&gt;
&lt;br /&gt;
7 players, 7 cards each&lt;br /&gt;
&lt;br /&gt;
(because of the limit of 52 cards available). Each successive hand is played with one card fewer, down to a hand of just one card each, then one card more per hand back up to the starting level.&lt;br /&gt;
&lt;br /&gt;
Example: With 7 players, the hands are: 7 cards, then 6,5,4,3,2,1, then 2,3,4,5,6,7, for a total of 13 hands to the game. A game should take approximately 45 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand.&lt;br /&gt;
&lt;br /&gt;
The hook is that at least one player will fail on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The turn to deal rotates clockwise with each hand.&lt;br /&gt;
&lt;br /&gt;
The cards are shuffled and the dealer deals the cards singly until everyone has the appropriate number of cards for the hand being played. The next card is turned face up and the suit of this card is the trump suit for the hand. The trump suit beats any of the other three suits played in that hand. The remaining undealt cards are placed in a face down stack with the turned trump on top of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bidding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all. Remember the hook: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;. Keep in mind when bidding that not all cards in the deck are in play in any hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The scoring method used is to award 1 point for each trick won plus a bonus of 10 points for players who win exactly the number of tricks they bid. So for example a player who bid 2 would score 12 points for winning exactly 2 tricks, but only 1 for 1 trick and 3 for 3 tricks. This gives a player whose bid fails a slight incentive to win as many tricks as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here are the different variants implemented on BGA:&lt;br /&gt;
&lt;br /&gt;
Game style:&lt;br /&gt;
&lt;br /&gt;
* Long: As described above&lt;br /&gt;
* Long - Inverted: Instead of going 10 ... 1 ... 10 (or the equivalent according to the number of players), the hands go 1 ... 10 ... 1&lt;br /&gt;
* Short - Up and Down: Hands always go 6 ... 1 ... 6&lt;br /&gt;
* Short - Up: Hands always go 1 ... 10&lt;br /&gt;
* Short - Down: Hands always go 10 ... 1&lt;br /&gt;
&lt;br /&gt;
Scoring style:&lt;br /&gt;
&lt;br /&gt;
* Positive: As described above&lt;br /&gt;
* Neutral: 10 points + number of tricks for a successful bid. No points for a lost bid.&lt;br /&gt;
* Negative: 10 points + number of tricks for a successful bid. -10 points per tricks under or over on a lost bid.&lt;/div&gt;</summary>
		<author><name>Marcgenesis</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2019</id>
		<title>Gamehelpohhell</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2019"/>
		<updated>2016-10-09T01:31:16Z</updated>

		<summary type="html">&lt;p&gt;Marcgenesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Players and Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From 3 to 7 people can play. The game is best when played with 4 to 6.&lt;br /&gt;
&lt;br /&gt;
A standard 52 card deck is used. The cards in each suit rank (from high to low) A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sequence of Hands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 7 to 10 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
3 to 5 players, 10 cards each&lt;br /&gt;
&lt;br /&gt;
6 players, 8 cards each&lt;br /&gt;
&lt;br /&gt;
7 players, 7 cards each&lt;br /&gt;
&lt;br /&gt;
(because of the limit of 52 cards available). Each successive hand is played with one card fewer, down to a hand of just one card each, then one card more per hand back up to the starting level.&lt;br /&gt;
&lt;br /&gt;
Example: With 7 players, the hands are: 7 cards, then 6,5,4,3,2,1, then 2,3,4,5,6,7, for a total of 13 hands to the game. A game should take approximately 45 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand.&lt;br /&gt;
&lt;br /&gt;
The hook is that at least one player will fail on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The turn to deal rotates clockwise with each hand.&lt;br /&gt;
&lt;br /&gt;
The cards are shuffled and the dealer deals the cards singly until everyone has the appropriate number of cards for the hand being played. The next card is turned face up and the suit of this card is the trump suit for the hand. The trump suit beats any of the other three suits played in that hand. The remaining undealt cards are placed in a face down stack with the turned trump on top of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bidding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all. Remember the hook: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;. Keep in mind when bidding that not all cards in the deck are in play in any hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The scoring method used is to award 1 point for each trick won plus a bonus of 10 points for players who win exactly the number of tricks they bid. So for example a player who bid 2 would score 12 points for winning exactly 2 tricks, but only 1 for 1 trick and 3 for 3 tricks. This gives a player whose bid fails a slight incentive to win as many tricks as possible.&lt;/div&gt;</summary>
		<author><name>Marcgenesis</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2018</id>
		<title>Gamehelpohhell</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2018"/>
		<updated>2016-10-09T01:30:57Z</updated>

		<summary type="html">&lt;p&gt;Marcgenesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Players and Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From 3 to 7 people can play. The game is best when played with 4 to 6.&lt;br /&gt;
&lt;br /&gt;
A standard 52 card deck is used. The cards in each suit rank (from high to low) A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sequence of Hands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 7 to 10 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
3 to 5 players, 10 cards each&lt;br /&gt;
6 players, 8 cards each&lt;br /&gt;
7 players, 7 cards each&lt;br /&gt;
&lt;br /&gt;
(because of the limit of 52 cards available). Each successive hand is played with one card fewer, down to a hand of just one card each, then one card more per hand back up to the starting level.&lt;br /&gt;
&lt;br /&gt;
Example: With 7 players, the hands are: 7 cards, then 6,5,4,3,2,1, then 2,3,4,5,6,7, for a total of 13 hands to the game. A game should take approximately 45 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand.&lt;br /&gt;
&lt;br /&gt;
The hook is that at least one player will fail on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The turn to deal rotates clockwise with each hand.&lt;br /&gt;
&lt;br /&gt;
The cards are shuffled and the dealer deals the cards singly until everyone has the appropriate number of cards for the hand being played. The next card is turned face up and the suit of this card is the trump suit for the hand. The trump suit beats any of the other three suits played in that hand. The remaining undealt cards are placed in a face down stack with the turned trump on top of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bidding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all. Remember the hook: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;. Keep in mind when bidding that not all cards in the deck are in play in any hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The scoring method used is to award 1 point for each trick won plus a bonus of 10 points for players who win exactly the number of tricks they bid. So for example a player who bid 2 would score 12 points for winning exactly 2 tricks, but only 1 for 1 trick and 3 for 3 tricks. This gives a player whose bid fails a slight incentive to win as many tricks as possible.&lt;/div&gt;</summary>
		<author><name>Marcgenesis</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2017</id>
		<title>Gamehelpohhell</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=2017"/>
		<updated>2016-10-09T01:30:33Z</updated>

		<summary type="html">&lt;p&gt;Marcgenesis: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Players and Cards&amp;#039;&amp;#039;&amp;#039;  From 3 to 7 people can play. The game is best when played with 4 to 6.  A standard 52 card deck is used. The cards in each suit rank (from high to low...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Players and Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From 3 to 7 people can play. The game is best when played with 4 to 6.&lt;br /&gt;
&lt;br /&gt;
A standard 52 card deck is used. The cards in each suit rank (from high to low) A K Q J 10 9 8 7 6 5 4 3 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sequence of Hands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 7 to 10 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
    3 to 5 players, 10 cards each;&lt;br /&gt;
    6 players, 8 cards each;&lt;br /&gt;
    7 players, 7 cards each &lt;br /&gt;
&lt;br /&gt;
(because of the limit of 52 cards available). Each successive hand is played with one card fewer, down to a hand of just one card each, then one card more per hand back up to the starting level.&lt;br /&gt;
&lt;br /&gt;
Example: With 7 players, the hands are: 7 cards, then 6,5,4,3,2,1, then 2,3,4,5,6,7, for a total of 13 hands to the game. A game should take approximately 45 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object of the Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand.&lt;br /&gt;
&lt;br /&gt;
The hook is that at least one player will fail on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The turn to deal rotates clockwise with each hand.&lt;br /&gt;
&lt;br /&gt;
The cards are shuffled and the dealer deals the cards singly until everyone has the appropriate number of cards for the hand being played. The next card is turned face up and the suit of this card is the trump suit for the hand. The trump suit beats any of the other three suits played in that hand. The remaining undealt cards are placed in a face down stack with the turned trump on top of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bidding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all. Remember the hook: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;. Keep in mind when bidding that not all cards in the deck are in play in any hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
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&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
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The scoring method used is to award 1 point for each trick won plus a bonus of 10 points for players who win exactly the number of tricks they bid. So for example a player who bid 2 would score 12 points for winning exactly 2 tricks, but only 1 for 1 trick and 3 for 3 tricks. This gives a player whose bid fails a slight incentive to win as many tricks as possible.&lt;/div&gt;</summary>
		<author><name>Marcgenesis</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelplogger&amp;diff=1776</id>
		<title>Gamehelplogger</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelplogger&amp;diff=1776"/>
		<updated>2016-02-29T01:15:41Z</updated>

		<summary type="html">&lt;p&gt;Marcgenesis: Created page with &amp;quot;From the official rules:    == &amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039; ==   Four rival lumberjacks are competing to chop down the most trees for their business. However, standing in their way are tr...&amp;quot;&lt;/p&gt;
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&lt;div&gt;From the official rules:&lt;br /&gt;
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== &#039;&#039;&#039;Background&#039;&#039;&#039; ==&lt;br /&gt;
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Four rival lumberjacks are competing to chop down the most trees for their business. However, standing in their way are tree-hugging hippies protesting the deforestation.&lt;br /&gt;
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== &#039;&#039;&#039;Glossary&#039;&#039;&#039; ==&lt;br /&gt;
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The following terms are used in Logger:&lt;br /&gt;
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&#039;&#039;&#039;Tree&#039;&#039;&#039; - Any seedling, sapling or mature tree on the board.&lt;br /&gt;
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&#039;&#039;&#039;Seedling&#039;&#039;&#039; - A large pyramid&lt;br /&gt;
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&#039;&#039;&#039;Sapling&#039;&#039;&#039; - A large pyramid with a medium pyramid stacked on it&lt;br /&gt;
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&#039;&#039;&#039;Mature Tree&#039;&#039;&#039; - A stack of pyramids. From top to bottom: small, medium, large.&lt;br /&gt;
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&#039;&#039;&#039;Protester&#039;&#039;&#039; - Denoted by a volcano cap&lt;br /&gt;
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&#039;&#039;&#039;Logger&#039;&#039;&#039; - A piece representing the player. Denoted by a medium pyramid of a color not used for trees. Non-Icehouse pieces like meeples may be also used.&lt;br /&gt;
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== &#039;&#039;&#039;Setup&#039;&#039;&#039; ==&lt;br /&gt;
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Place a seedling on the center of the board. The remaining pyramid pieces from the Rainbow stash are kept aside in a common pool. Starting with the first player, each player places his logger on a corner of the board. Each player also starts with 1 protester in his or her supply (2 protesters for a 2-player game). Remember who went first as this will be important at the end game.&lt;br /&gt;
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== &#039;&#039;&#039;Goal&#039;&#039;&#039; ==&lt;br /&gt;
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The winner is the player with the most points at the end of the game. Though scoring 10 points triggers the end game, having 10 points may not be enough for victory.&lt;br /&gt;
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== &#039;&#039;&#039;Gameplay&#039;&#039;&#039; ==&lt;br /&gt;
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No Diagonals - Diagonals do not exist in Logger. Any rule pertaining to adjacency or movement is orthogonal only.&lt;br /&gt;
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Each player&#039;s turn consists of three parts: Movement, Growth and Action.&lt;br /&gt;
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Movement - Move your logger up to two spaces. Loggers may not occupy or walk through spaces occupied by trees or other loggers.&lt;br /&gt;
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Growth - All trees in the same row and column your logger occupies grow 1 stage. All seedlings become saplings and all saplings become mature trees. Mature trees produce 1 seedling in any space adjacent to them if able. Please note growth of all trees is considered simultaneous, so no tree should experience two stages of growth in one turn, nor should any seedlings newly spawned from a mature tree this turn. All trees in your logger&#039;s row and column must grow or create a new seedling if able.&lt;br /&gt;
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Action - There are three options in the Action phase: Plant, Protest and Chop. You must perform an action if able. This phase is skipped if your logger is unable to perform any action.&lt;br /&gt;
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Plant - Plant one seedling in any space adjacent to your logger.&lt;br /&gt;
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Protest - You may place one or more protesters from your supply onto mature trees. Protested trees may not be directly chopped down by any player.&lt;br /&gt;
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Chop - Chop down an unprotested mature tree adjacent to your logger by removing it from the board. Chopping will create a domino effect. Any mature tree behind the first chopped tree will also be considered chopped and so on regardless if they have protesters on them not. This process stops when either the edge of the board or a space occupied by anything other than a mature tree is reached. Score 1 point for each tree removed in this way. Add any protesters from felled trees to your supply.&lt;br /&gt;
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For example, a given row can have this formation: Player-Mature Tree-Mature Tree-Sapling-Mature Tree. When the player chops the first tree, the second one will be removed as well. However, the domino effect ends at the sapling because it is not fully mature. The sapling and the last mature tree remain on the board.&lt;br /&gt;
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== &#039;&#039;&#039;End Game&#039;&#039;&#039; ==&lt;br /&gt;
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Logger is a game of equal turns. When a player reaches 10 points, the end game condition is reached. All players who have not had a turn this round will get one final turn. (Example: Player 2 reaches 10 points. Players 3 and 4 will receive one additional turn, but Player 1 does not. However, if Player 4 reaches 10 points, the game ends immediately.)&lt;br /&gt;
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The player with the most points at the end of the game wins. In case of a tie, the player with more protesters in reserve wins.&lt;/div&gt;</summary>
		<author><name>Marcgenesis</name></author>
	</entry>
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