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	<title>Board Game Arena - Contribucións do/a usuario/a [gl]</title>
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	<updated>2026-09-24T11:11:06Z</updated>
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	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=2023</id>
		<title>Gamehelpdungeontwister</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=2023"/>
		<updated>2016-10-12T12:55:58Z</updated>

		<summary type="html">&lt;p&gt;Greenman: Created page with &amp;quot;== Actions == === Reveal a Room === A room can only be revealed (turned face-up) if one of your characters has direct access to it before it is revealed (figure 2). All charac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Actions ==&lt;br /&gt;
=== Reveal a Room ===&lt;br /&gt;
A room can only be revealed (turned face-up) if one of&lt;br /&gt;
your characters has direct access to it before it is&lt;br /&gt;
revealed (figure 2). All characters on your starting line&lt;br /&gt;
have direct access to the first two rooms adjacent to the&lt;br /&gt;
starting line. So, both these rooms can be revealed for 1&lt;br /&gt;
AP each.&lt;br /&gt;
Remove all the tokens on the room to be revealed. Slide&lt;br /&gt;
the room to the side from the board’s structure, flip the&lt;br /&gt;
room and replace it in the structure face up as indicated in&lt;br /&gt;
figure 3. The player revealing the room first places all the&lt;br /&gt;
tokens that were on this room except the objects matching&lt;br /&gt;
his own color. These objects are placed by his opponent&lt;br /&gt;
after the revealing player has placed all the other tokens.&lt;br /&gt;
All tokens are placed face-up, no more than one per&lt;br /&gt;
square. Each token must be placed on an empty floor&lt;br /&gt;
square or on a Rotation Gear&lt;br /&gt;
&lt;br /&gt;
=== Rotate a Room ===&lt;br /&gt;
Each room in the labyrinth is equipped with a complex&lt;br /&gt;
wheels and gears mechanism allowing it to rotate. The&lt;br /&gt;
Rotation Gear which triggers this movement is represented&lt;br /&gt;
by a colored spinning arrow and a number within a square of&lt;br /&gt;
each room. Such squares are called Rotation Gear.&lt;br /&gt;
For 1 AP, a character standing on a Rotation Gear can&lt;br /&gt;
rotate the room 1/4 of a turn in the arrow’s direction. He&lt;br /&gt;
can spend 2 AP to rotate 1/2 of a turn, or 3 AP to rotate&lt;br /&gt;
3/4 of a turn, etc.&lt;br /&gt;
All rooms are matched as colored pairs (they are also&lt;br /&gt;
numbered for easier identification), rotating in opposite&lt;br /&gt;
direction from each other. A character standing on the&lt;br /&gt;
Rotation Gear #1 can also choose to remotely rotate the&lt;br /&gt;
other room bearing the same number for 1 AP for each&lt;br /&gt;
1/4 of a turn. The targeted room will rotate in the direction&lt;br /&gt;
of the arrows printed on its own board. In short, to know&lt;br /&gt;
which way the room rotates, look at the arrow printed on&lt;br /&gt;
the rotating room. 1 AP only allows you to rotate one&lt;br /&gt;
room at a time! You can never rotate two rooms at the&lt;br /&gt;
same time.&lt;br /&gt;
To rotate a room, slide the room out of the board’s structure.&lt;br /&gt;
Rotate the room and put it back into the structure.&lt;br /&gt;
When a player rotates a room, he is not allowed to change&lt;br /&gt;
his mind if the new game situation isn’t to his liking. None of&lt;br /&gt;
the tokens in the room change place during a rotation.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
You can use 1 AP to move one of your own characters. The&lt;br /&gt;
white number on the left on each character token (Speed)&lt;br /&gt;
shows how many squares a character can move for 1 AP (for&lt;br /&gt;
example, the Thief can move 5 squares with 1 AP).&lt;br /&gt;
You are never forced to use all of your movement points.&lt;br /&gt;
You can also give more than one AP to the same character&lt;br /&gt;
in order to have it move several times, although one movement&lt;br /&gt;
must be fully completed before another can start&lt;br /&gt;
(first Golden Rule).&lt;br /&gt;
&lt;br /&gt;
===Initiate Combat ===&lt;br /&gt;
You need to spend 1 AP to initiate Combat. A character can&lt;br /&gt;
attack any adjacent enemy character. You cannot initiate a&lt;br /&gt;
Combat through a closed Portcullis or a wall.&lt;br /&gt;
Each player selects a Combat card from his hand and&lt;br /&gt;
places it face-down in front of him. Both cards are then&lt;br /&gt;
revealed simultaneously. Each player adds the card’s value to&lt;br /&gt;
his character’s Combat value (black number on the right on&lt;br /&gt;
his character token).&lt;br /&gt;
The player with the highest total wins the Combat and the&lt;br /&gt;
opponent’s character is wounded. Wounded characters are&lt;br /&gt;
placed face-down.&lt;br /&gt;
In the case of a tie, nothing happens and the player&lt;br /&gt;
whose turn it is can decide to spend 1 new AP to initiate a&lt;br /&gt;
new Combat.&lt;br /&gt;
All used Combat cards are removed from the game. Gather&lt;br /&gt;
them in a single face-down pile. Players are not allowed to look&lt;br /&gt;
at these cards. The “Combat +0” card is the only card that the&lt;br /&gt;
owner always gets back.&lt;br /&gt;
The Active Player cannot attack again a character that has&lt;br /&gt;
been wounded during this turn, even if another character did&lt;br /&gt;
the wounding.&lt;br /&gt;
&lt;br /&gt;
====Group Combat====&lt;br /&gt;
If more than 1 character is adjacent to one or more of his&lt;br /&gt;
opponent’s characters, all living (unwounded) characters&lt;br /&gt;
must participate in the Combat (see figure 4). The attacking&lt;br /&gt;
player adds the Combat value of all his adjacent characters&lt;br /&gt;
and the defending player does the same. Although more&lt;br /&gt;
than one character is attacking or defending, each player&lt;br /&gt;
only plays one Combat card for his team. When the Combat&lt;br /&gt;
is over, all the loser’s characters involved in the combat are&lt;br /&gt;
wounded and placed face-down. &lt;br /&gt;
&lt;br /&gt;
==== Wounded characters====&lt;br /&gt;
When a character is wounded, the object he was carrying is&lt;br /&gt;
left in the square with him. A wounded character cannot carry&lt;br /&gt;
out any Actions. His Combat value is 0 but he is still permitted&lt;br /&gt;
to play a Combat card if he is attacked during following turns. If&lt;br /&gt;
a wounded character loses a Combat, he is removed from the&lt;br /&gt;
game. The player who killed him removes the character token&lt;br /&gt;
from the board and places it in front of him as proof of having&lt;br /&gt;
earned 1 VP. A wounded character cannot attack or participate&lt;br /&gt;
in group Combat. He can only defend himself if he is directly&lt;br /&gt;
attacked (you can only attack one wounded character at the&lt;br /&gt;
same time). If a wounded character wins a Combat, the attacking&lt;br /&gt;
character or characters are wounded.&lt;br /&gt;
&lt;br /&gt;
=== Use a Character’s Special Ability===&lt;br /&gt;
Most characters have one or more Special Abilities. Some of&lt;br /&gt;
them are permanent and do not require the player to spend&lt;br /&gt;
AP to use them; others require 1 AP to be activated. Refer to&lt;br /&gt;
the character description to learn about each character&#039;s&lt;br /&gt;
Special Abilities. Unless otherwise specified, a wounded&lt;br /&gt;
character cannot use his Special Abilities, even if they are&lt;br /&gt;
permanent Abilities.&lt;br /&gt;
&lt;br /&gt;
=== Use an Object ===&lt;br /&gt;
Some objects also have permanent Special Effects that do&lt;br /&gt;
not require the player to spend AP to use them; others&lt;br /&gt;
require 1 AP to be activated. Objects with permanent&lt;br /&gt;
Effects always stay on the board. Objects that require AP to&lt;br /&gt;
have their Effect activated are removed from the board&lt;br /&gt;
once they are used. A wounded character cannot use an&lt;br /&gt;
object requiring AP activation since he is not permitted to&lt;br /&gt;
carry out an Action.&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
Each character can only carry one&lt;br /&gt;
object or one wounded character&lt;br /&gt;
of his own color. To pick&lt;br /&gt;
up an object or a wounded&lt;br /&gt;
character, simply pass&lt;br /&gt;
through or stop on the&lt;br /&gt;
square containing it. This&lt;br /&gt;
doesn’t require the player&lt;br /&gt;
to spend any AP as it is&lt;br /&gt;
part of the character’s movement. A character can also&lt;br /&gt;
drop an object or wounded character in a square while&lt;br /&gt;
carrying out a movement. This also does not require the&lt;br /&gt;
player to spend any AP. But, the second Golden Rule must&lt;br /&gt;
still be followed and no object or wounded character may&lt;br /&gt;
be left on a Pit Trap (unless it is a Rope) or on any other&lt;br /&gt;
forbidden square. There can never be two objects on the&lt;br /&gt;
same square.&lt;br /&gt;
A character moving through a square occupied by a&lt;br /&gt;
wounded character (friendly or enemy) and an object can&lt;br /&gt;
pick up the object for no AP. If one of your characters&lt;br /&gt;
moves through another character of the same color, you&lt;br /&gt;
can take, give or trade objects and/or wounded characters&lt;br /&gt;
as you wish between the two characters. This does&lt;br /&gt;
not cost any AP. However, at the end of any Action, the&lt;br /&gt;
second Golden Rule must always be followed (1 character&lt;br /&gt;
+ 1 object or 1 character + 1 wounded character&lt;br /&gt;
maximum per square).&lt;br /&gt;
Blue characters can use and carry Yellow objects and&lt;br /&gt;
vice versa.&lt;br /&gt;
Objects or wounded characters are always placed underneath&lt;br /&gt;
the token of the character carrying it. At any time,&lt;br /&gt;
any player can look at a token underneath a character,&lt;br /&gt;
friendly or enemy&lt;br /&gt;
&lt;br /&gt;
=== Carrying wounded characters ===&lt;br /&gt;
Wounded characters can be carried like objects by characters&lt;br /&gt;
of the same color. All rules applicable to objects are&lt;br /&gt;
applicable to wounded characters. If a character carrying a&lt;br /&gt;
wounded one loses a Combat, the wounded one is removed&lt;br /&gt;
from the game (+1 VP for the winner) and the carrier&lt;br /&gt;
becomes wounded himself&lt;br /&gt;
&lt;br /&gt;
===Moving a Character out of the Labyrinth===&lt;br /&gt;
As soon as one of your characters moves into any of the&lt;br /&gt;
10 squares on your opponent’s starting line, he exits the&lt;br /&gt;
labyrinth. Remove it from the game and place it in front of&lt;br /&gt;
you to symbolize 1 VP. It is not possible to stay on your&lt;br /&gt;
opponent’s starting line or to move once on it. On the other&lt;br /&gt;
hand, your characters can move, rest or initiate Combat on&lt;br /&gt;
your own starting line.&lt;br /&gt;
You can exit the labyrinth by moving through an opponent’s&lt;br /&gt;
wounded character standing on his starting line. You can also&lt;br /&gt;
initiate Combat against an opponent’s character standing on&lt;br /&gt;
his starting line, as long as your attacking character is still in&lt;br /&gt;
a room and still in the labyrinth.&lt;br /&gt;
If a character leaves the labyrinth while transporting a&lt;br /&gt;
wounded character, the wounded character is safe (remove&lt;br /&gt;
from the game) but is not worth any VP.&lt;br /&gt;
If a character leaves the labyrinth while transporting an&lt;br /&gt;
object, this object is removed from the game&lt;br /&gt;
unless it is the Treasure which is worth 1&lt;br /&gt;
VP (place the Treasure in front of you to&lt;br /&gt;
keep track of your extra VP.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
=== Action Cards ===&lt;br /&gt;
The Active Player chooses an Action card from his deck&lt;br /&gt;
and places it face-up in front of him. All of a player’s Action&lt;br /&gt;
cards must be stacked together face-up, so that only the&lt;br /&gt;
last card played is visible. At the end of a turn, if a player&lt;br /&gt;
has no more Action cards, he gets his 4 Action cards back&lt;br /&gt;
(see phase 3). This is called a completed Action Card Cycle.&lt;br /&gt;
During the first turn, the first player can only play a “2&lt;br /&gt;
Actions” card. Then, during the entire duration of the first&lt;br /&gt;
Action Cards Cycle, a player can only play a card whose&lt;br /&gt;
Actions number is inferior, equal or superior by 1 to the&lt;br /&gt;
highest Action card played since the beginning of the game.&lt;br /&gt;
This rule only applies to the first Action Card Cycle.&lt;br /&gt;
&lt;br /&gt;
As soon as a “4 Actions” card has been played, any player&lt;br /&gt;
can play any Action card for the rest of the game. &lt;br /&gt;
&lt;br /&gt;
=== Combat Cards ===&lt;br /&gt;
You need to spend 1 AP to initiate Combat. A character can&lt;br /&gt;
attack any adjacent enemy character. You cannot initiate a&lt;br /&gt;
Combat through a closed Portcullis or a wall.&lt;br /&gt;
Each player selects a Combat card from his hand and&lt;br /&gt;
places it face-down in front of him. Both cards are then&lt;br /&gt;
revealed simultaneously. Each player adds the card’s value to&lt;br /&gt;
his character’s Combat value (black number on the right on&lt;br /&gt;
his character token).&lt;br /&gt;
The player with the highest total wins the Combat and the&lt;br /&gt;
opponent’s character is wounded. Wounded characters are&lt;br /&gt;
placed face-down.&lt;br /&gt;
In the case of a tie, nothing happens and the player&lt;br /&gt;
whose turn it is can decide to spend 1 new AP to initiate a&lt;br /&gt;
new Combat.&lt;br /&gt;
All used Combat cards are removed from the game. Gather&lt;br /&gt;
them in a single face-down pile. Players are not allowed to look&lt;br /&gt;
at these cards. The “Combat +0” card is the only card that the&lt;br /&gt;
owner always gets back.&lt;br /&gt;
The Active Player cannot attack again a character that has&lt;br /&gt;
been wounded during this turn, even if another character did&lt;br /&gt;
the wounding.&lt;br /&gt;
&lt;br /&gt;
=== Jump Cards ===&lt;br /&gt;
Each player starts the game with 3 “Jump” cards. You can&lt;br /&gt;
use a Jump card to allow any of your characters to jump over&lt;br /&gt;
a Pit Trap. Your character can jump over the Pit Trap and&lt;br /&gt;
land on a square directly behind it (figure 6). A Jump card&lt;br /&gt;
allows you to move two squares: the first square crossed&lt;br /&gt;
must be the Pit Trap and the character must then land on a&lt;br /&gt;
valid square adjacent to the Pit Trap. A valid square is any&lt;br /&gt;
square where the character can complete his movement&lt;br /&gt;
while obeying the second Golden Rule.&lt;br /&gt;
Playing a Jump card costs 1 AP. The used Jump cards are&lt;br /&gt;
removed from the game after use and placed face-down&lt;br /&gt;
with the used Combat cards.&lt;br /&gt;
It is not permitted to jump over a Pit Trap that is occupied&lt;br /&gt;
by a living or wounded character.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpmadeira&amp;diff=1995</id>
		<title>Gamehelpmadeira</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpmadeira&amp;diff=1995"/>
		<updated>2016-09-19T21:55:03Z</updated>

		<summary type="html">&lt;p&gt;Greenman: Created page with &amp;quot;==Reference Sheet==  ===Crown’s Requests===  During Phase E, each player must choose 1 of his Crown’s Requests in the 1st round, 2 in the 3rd round, and 3 in the 5th round...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference Sheet==&lt;br /&gt;
&lt;br /&gt;
===Crown’s Requests===&lt;br /&gt;
&lt;br /&gt;
During Phase E, each player must choose 1 of his Crown’s Requests in the 1st round, 2 in the 3rd round, and 3 in the 5th round. He earns PP for them, and discards them.&lt;br /&gt;
&lt;br /&gt;
NOTE: If a player chooses more than 1 Crown’s Request of the same kind in the same round, he must assign different items to them (see below Urbanization for an example).&lt;br /&gt;
&lt;br /&gt;
The player must discard all the chosen Crown’s Requests, even if he earns 0 Prestige Points for one or more of them.&lt;br /&gt;
&lt;br /&gt;
===Guild Favors===&lt;br /&gt;
&lt;br /&gt;
A player can use 1 of his face-up Guild Favors at the beginning of each of his turns:&lt;br /&gt;
* in Phase B - Character Actions (see page 9) (i.e. before he places a die or passes) and&lt;br /&gt;
* in Phase C - Building Actions (see page 12) (i.e. before he pays the cost or receives the Pirates).&lt;br /&gt;
He cannot use a Guild Favor if he has no Action Markers on the Building currently being resolved, because it is not his turn.&lt;br /&gt;
&lt;br /&gt;
To use a Guild Favor, the player flips it face-down and immediately applies its effect (see below).&lt;br /&gt;
&lt;br /&gt;
No Guild Favors can be used during Phases A - Round Setup, D - Maintenance, or E - The Crown’s Requests.&lt;br /&gt;
&lt;br /&gt;
Reminder: A player can flip face-up:&lt;br /&gt;
* in Phase A - Round Setup, all of his Guild Favors of the same Guild as the one he chooses (see page 8).&lt;br /&gt;
* 1 or 2 of his Guild Favors (same or different Guilds), performing the “Casa da Coroa” Building Action (see page 13).&lt;br /&gt;
* 1 of his Guild Favors, performing the “Guild” King’s Reward, if it is in play, (see below).&lt;br /&gt;
&lt;br /&gt;
===Passing===&lt;br /&gt;
&lt;br /&gt;
* The player gets 2 Reals&lt;br /&gt;
*The player gets 3 Reals &lt;br /&gt;
** OR earns 1 PP, and may move 1 of his Workers to any empty City spot&lt;br /&gt;
* The player gets 4 Reals&lt;br /&gt;
** OR moves 1 of his Workers into the City Watch&lt;br /&gt;
* The player gets 5 Reals&lt;br /&gt;
** OR moves 1 of his Ships following the usual rules&lt;br /&gt;
&lt;br /&gt;
===King’s Rewards===&lt;br /&gt;
Various Rewards available&lt;br /&gt;
* The player moves 1 of his Workers to any field following the usual rules&lt;br /&gt;
* The player flips 1 of his Guild Favors face-up.&lt;br /&gt;
* The player discards up to 3 Pirates or gets 2 Bread from the general supply.&lt;br /&gt;
* The player moves his disc up one step in the Windmill. He does not discard the 2 Wheat.&lt;br /&gt;
* The player earns 3 PP. The player gets 5 Reals.&lt;br /&gt;
* The player earns 1 PP, and may move 1 of his Workers to any empty City spot.&lt;br /&gt;
* The player moves 1 of his Workers into the City Watch&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelploveletter&amp;diff=1969</id>
		<title>Gamehelploveletter</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelploveletter&amp;diff=1969"/>
		<updated>2016-09-11T16:00:57Z</updated>

		<summary type="html">&lt;p&gt;Greenman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Winning==&lt;br /&gt;
&lt;br /&gt;
A player wins the game after&lt;br /&gt;
winning a number of tokens based&lt;br /&gt;
on the number of players:&lt;br /&gt;
&lt;br /&gt;
*2 Players: 7 tokens&lt;br /&gt;
*3 Players: 5 tokens&lt;br /&gt;
*4 players: 4 tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The People==&lt;br /&gt;
*8: princess annette - If you discard the Princess—no matter how or why—she has tossed your letter into the fire. You are knocked out of the round.&lt;br /&gt;
*7: countess wilhelmina - Unlike other cards, which take effect when discarded, the text on the Countess applies while she is in your hand. In fact, she has no effect when you discard her. If you ever have the Countess and either the King or Prince in your hand, you must discard the Countess. You do not have to reveal the other card in your hand. Of course, you can also discard the Countess even if you do not have a royal family member in your hand. She likes to play mind games....&lt;br /&gt;
*6: king arnaud iv - When you discard King Arnaud IV, trade the card in your hand with the card held by another player of your choice. You cannot trade with a player who is out of the round, nor with someone protected by the Handmaid. If all other players still in the round are protected by the Handmaid, this card does nothing.&lt;br /&gt;
*5: prince arnaud - When you discard Prince Arnaud, choose one player still in the round  (including yourself). That player discards his or her hand (do not apply its effect) and draws a new card. If the deck is empty, that player draws the card that was removed at the start of the round. If all other players are protected by the Handmaid, you must choose yourself.&lt;br /&gt;
*4: handmaid susannah - When you discard the Handmaid,  you are immune to the effects ofother players’ cards until the start of your next turn. If all players other than the player whose turn it is are protected by Susannah, the player must choose him- or herself if possible.&lt;br /&gt;
*3: baron talus - When discarded, choose one other player still in the round. You and that player secretly compare your hands. The player with the lower rank is knocked out of the round. In case of a tie, nothing happens. If all other players still in the round are protected by the Handmaid, this card does nothing.&lt;br /&gt;
*2: priest tomas -  When you discard the Priest,  you can look at one other player’s hand. Do not reveal the hand to all players.&lt;br /&gt;
*1: guard odette - When you discard the Guard, choose a player and name a card  (other than Guard). If that player has that card, that player is knocked out of the round. If all other players still in the round are protected by the Handmaid, this card does nothing.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelploveletter&amp;diff=1968</id>
		<title>Gamehelploveletter</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelploveletter&amp;diff=1968"/>
		<updated>2016-09-11T15:54:09Z</updated>

		<summary type="html">&lt;p&gt;Greenman: Created page with &amp;quot;==Winning==  A player wins the game after winning a number of tokens based on the number of players:  *2 Players: 7 tokens *3 Players: 5 tokens *4 players: 4 tokens&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Winning==&lt;br /&gt;
&lt;br /&gt;
A player wins the game after&lt;br /&gt;
winning a number of tokens based&lt;br /&gt;
on the number of players:&lt;br /&gt;
&lt;br /&gt;
*2 Players: 7 tokens&lt;br /&gt;
*3 Players: 5 tokens&lt;br /&gt;
*4 players: 4 tokens&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1578</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1578"/>
		<updated>2015-07-10T19:05:17Z</updated>

		<summary type="html">&lt;p&gt;Greenman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Round is divided into 4 phases:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Draw Artists and Monuments&lt;br /&gt;
&lt;br /&gt;
* Draw Florenza Cards&lt;br /&gt;
&lt;br /&gt;
* Take Actions (4 per round plus extras given from played cards)&lt;br /&gt;
**Play Florenza Card&lt;br /&gt;
**Complete a Monument&lt;br /&gt;
**Reserve Monument or Artist&lt;br /&gt;
**Activate Location Card (collect/sell resource of face up card)&lt;br /&gt;
**Send Out Workers (collect 50 Fiorini)&lt;br /&gt;
**Go to Market (sell/buy/trade to supply)&lt;br /&gt;
**Search for Inspiration (draw extra card)&lt;br /&gt;
&lt;br /&gt;
* End of Round&lt;br /&gt;
**Discard Cards except one&lt;br /&gt;
**Collect Income&lt;br /&gt;
**Elect the Captain of the People&lt;br /&gt;
**Reset Location Cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game ends&#039;&#039;&#039; after 5 rounds.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1577</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1577"/>
		<updated>2015-07-10T19:01:07Z</updated>

		<summary type="html">&lt;p&gt;Greenman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Round is divided into 4 phases:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Draw Artists and Monuments&lt;br /&gt;
* Draw Florenza Cards&lt;br /&gt;
* Take Actions (4 per round plus extras given from played cards)&lt;br /&gt;
**Play Florenza Card&lt;br /&gt;
**Complete a Monument&lt;br /&gt;
**Reserve Monument or Artist&lt;br /&gt;
**Activate Location Card (collect/sell resource of face up card)&lt;br /&gt;
**Send Out Workers (collect 50 Fiorini)&lt;br /&gt;
**Go to Market (sell/buy/trade to supply)&lt;br /&gt;
**Search for Inspiration (draw extra card)&lt;br /&gt;
* End of Round&lt;br /&gt;
**Discard Cards except one&lt;br /&gt;
**Collect Income&lt;br /&gt;
**Elect the Captain of the People&lt;br /&gt;
**Reset Location Cards&lt;br /&gt;
_&lt;br /&gt;
_&lt;br /&gt;
 &#039;&#039;&#039;&lt;br /&gt;
Game End:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Game ends after 5 rounds.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1576</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1576"/>
		<updated>2015-07-10T19:00:42Z</updated>

		<summary type="html">&lt;p&gt;Greenman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Round is divided into 4 phases:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Draw Artists and Monuments&lt;br /&gt;
* Draw Florenza Cards&lt;br /&gt;
* Take Actions (4 per round plus extras given from played cards)&lt;br /&gt;
**Play Florenza Card&lt;br /&gt;
**Complete a Monument&lt;br /&gt;
**Reserve Monument or Artist&lt;br /&gt;
**Activate Location Card (collect/sell resource of face up card)&lt;br /&gt;
**Send Out Workers (collect 50 Fiorini)&lt;br /&gt;
**Go to Market (sell/buy/trade to supply)&lt;br /&gt;
**Search for Inspiration (draw extra card)&lt;br /&gt;
* End of Round&lt;br /&gt;
**Discard Cards except one&lt;br /&gt;
**Collect Income&lt;br /&gt;
**Elect the Captain of the People&lt;br /&gt;
**Reset Location Cards&lt;br /&gt;
.&lt;br /&gt;
.&lt;br /&gt;
.&lt;br /&gt;
 &#039;&#039;&#039;&lt;br /&gt;
Game End:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Game ends after 5 rounds.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1575</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1575"/>
		<updated>2015-07-10T19:00:02Z</updated>

		<summary type="html">&lt;p&gt;Greenman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Round is divided into 4 phases:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Draw Artists and Monuments&lt;br /&gt;
* Draw Florenza Cards&lt;br /&gt;
* Take Actions (4 per round plus extras given from played cards)&lt;br /&gt;
**Play Florenza Card&lt;br /&gt;
**Complete a Monument&lt;br /&gt;
**Reserve Monument or Artist&lt;br /&gt;
**Activate Location Card (collect/sell resource of face up card)&lt;br /&gt;
**Send Out Workers (collect 50 Fiorini)&lt;br /&gt;
**Go to Market (sell/buy/trade to supply)&lt;br /&gt;
**Search for Inspiration (draw extra card)&lt;br /&gt;
* End of Round&lt;br /&gt;
**Discard Cards except one&lt;br /&gt;
**Collect Income&lt;br /&gt;
**Elect the Captain of the People&lt;br /&gt;
**Reset Location Cards&lt;br /&gt;
 &#039;&#039;&#039;&lt;br /&gt;
Game End:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Game ends after 5 rounds.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1574</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1574"/>
		<updated>2015-07-10T18:59:27Z</updated>

		<summary type="html">&lt;p&gt;Greenman: adding spaces for view in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Round is divided into 4 phases:&lt;br /&gt;
 &lt;br /&gt;
* Draw Artists and Monuments&lt;br /&gt;
* Draw Florenza Cards&lt;br /&gt;
* Take Actions (4 per round plus extras given from played cards)&lt;br /&gt;
**Play Florenza Card&lt;br /&gt;
**Complete a Monument&lt;br /&gt;
**Reserve Monument or Artist&lt;br /&gt;
**Activate Location Card (collect/sell resource of face up card)&lt;br /&gt;
**Send Out Workers (collect 50 Fiorini)&lt;br /&gt;
**Go to Market (sell/buy/trade to supply)&lt;br /&gt;
**Search for Inspiration (draw extra card)&lt;br /&gt;
* End of Round&lt;br /&gt;
**Discard Cards except one&lt;br /&gt;
**Collect Income&lt;br /&gt;
**Elect the Captain of the People&lt;br /&gt;
**Reset Location Cards&lt;br /&gt;
 &lt;br /&gt;
Game End:&lt;br /&gt;
 &lt;br /&gt;
Game ends after 5 rounds.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1573</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1573"/>
		<updated>2015-07-10T18:58:35Z</updated>

		<summary type="html">&lt;p&gt;Greenman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Round is divided into 4 phases:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Draw Artists and Monuments&lt;br /&gt;
* Draw Florenza Cards&lt;br /&gt;
* Take Actions (4 per round plus extras given from played cards)&lt;br /&gt;
**Play Florenza Card&lt;br /&gt;
**Complete a Monument&lt;br /&gt;
**Reserve Monument or Artist&lt;br /&gt;
**Activate Location Card (collect/sell resource of face up card)&lt;br /&gt;
**Send Out Workers (collect 50 Fiorini)&lt;br /&gt;
**Go to Market (sell/buy/trade to supply)&lt;br /&gt;
**Search for Inspiration (draw extra card)&lt;br /&gt;
* End of Round&lt;br /&gt;
**Discard Cards except one&lt;br /&gt;
**Collect Income&lt;br /&gt;
**Elect the Captain of the People&lt;br /&gt;
**Reset Location Cards&lt;br /&gt;
&lt;br /&gt;
Game End:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game ends after 5 rounds.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1572</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1572"/>
		<updated>2015-07-10T18:58:03Z</updated>

		<summary type="html">&lt;p&gt;Greenman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Round is divided into 4 phases:&lt;br /&gt;
* Draw Artists and Monuments&lt;br /&gt;
* Draw Florenza Cards&lt;br /&gt;
* Take Actions (4 per round plus extras given from played cards)&lt;br /&gt;
**Play Florenza Card&lt;br /&gt;
**Complete a Monument&lt;br /&gt;
**Reserve Monument or Artist&lt;br /&gt;
**Activate Location Card (collect/sell resource of face up card)&lt;br /&gt;
**Send Out Workers (collect 50 Fiorini)&lt;br /&gt;
**Go to Market (sell/buy/trade to supply)&lt;br /&gt;
**Search for Inspiration (draw extra card)&lt;br /&gt;
* End of Round&lt;br /&gt;
**Discard Cards except one&lt;br /&gt;
**Collect Income&lt;br /&gt;
**Elect the Captain of the People&lt;br /&gt;
**Reset Location Cards&lt;br /&gt;
&lt;br /&gt;
Game End:&lt;br /&gt;
Game ends after 5 rounds.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
	<entry>
		<id>https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1571</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://gl.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=1571"/>
		<updated>2015-07-10T18:51:25Z</updated>

		<summary type="html">&lt;p&gt;Greenman: Created page with &amp;quot;Game Round is divided into 4 phases: * Draw Artists and Monuments * Draw Florenza Cards * Take Actions **Play Florenza Card **Complete a Monument **Reserve Monument or Artist ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Round is divided into 4 phases:&lt;br /&gt;
* Draw Artists and Monuments&lt;br /&gt;
* Draw Florenza Cards&lt;br /&gt;
* Take Actions&lt;br /&gt;
**Play Florenza Card&lt;br /&gt;
**Complete a Monument&lt;br /&gt;
**Reserve Monument or Artist&lt;br /&gt;
**Activate Location Card&lt;br /&gt;
**Send Out Workers&lt;br /&gt;
**Go to Market&lt;br /&gt;
**Search for Inspiration&lt;br /&gt;
* End of Round&lt;br /&gt;
**Discard Cards except one&lt;br /&gt;
**Collect Income&lt;br /&gt;
**Elect the Captain of the People&lt;br /&gt;
**Reset Location Cards&lt;br /&gt;
&lt;br /&gt;
Game End:&lt;br /&gt;
Game ends after 5 rounds.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
</feed>